Q5 I would like to create NINTENDO64 graphics data, but what kind of development tools are there, and how would I go about doing this?Ī5 Nintendo has the "Nintendo Intermediate File Format" available as an intermediate graphics format for the N64. Other tools are similar and are only for Indy. This is because, in the case of mksprite, for example, an input image file is handled only by an SGI machine in the. They are not included with the PC version. Q4 It appears that I have mksprite, etc., but where are they actually stored?Ī4 I think those tools are only included with Indy. In addition, The N64 CITextureEditor can output the N64 C structure of color index textures. Instead, the bmp2u64.exe file has been uploaded to NTSC-ONLINE. Q3 Is the texture conversion command "rgb2c" used in SGI available for PC?Ī3 Since the rgb format is for use with SGI systems, there is no rgb2c available for the PC. Details are written in the appendix of the RGB2C function manual. Please recheck and make sure they are in rgb format. Why is that?Ī2 If they are in the ~.rgb SGI format, they probably will not be inverted. Q2 Images of data that I produced with rgb2c get vertically inverted. Consequently, we will continue to support them. Q1 Will you continue to support conversions such as mksprite that you have distributed in the past? Could we at least keep the source codes for them?Ī1 mksprite, mkasprite32, and mkisprite are standard tools for producing CI and RGBA texture images. I get the error "post_obj_nodes bad poligon" when I do a NIFF conversion. Will conversion tools such as makesprite continue to be supported?ĭata created with rgb2c get vertically inverted.
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